Mgr. Jaroslav Švelch, Ph.D.
Mgr. Jaroslav Švelch, Ph.D.
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Jaroslav Švelch


Oblast odborného zájmu : herní studia, jazykový management v online prostředí, user generated content

Kontakt

  • E-mail: jaroslav.svelch@fsv.cuni.cz
  • Telefon: 0
  • Místnost: 111
  • Konzultace: LS 2016/17: ST 11:00-12:30










Životopis

Vzdělání

Doctor of Media studies | Faculty of Social Sciences, Charles University in Prague, 2013, dissertation: The 8-bit Craze: The Origins of Computer Gaming Culture in Czechoslovakia

Master of Arts in Linguistics and Translation studies (double major), Faculty of Arts, Charles University in Prague, 2011, thesis: Amateur Translation of TV Feature Series and Its Social Context

Visiting student researcher | MIT Comparative Media Studies, GAMBIT Game Lab, 2007-2008

Master of Arts in Media studies | Faculty of Social Sciences, Charles University in Prague, 2005, thesis: Temporal structure in narrative news stories

Bachelor of Arts in Journalism | Faculty of Social Sciences, Charles University in Prague, 2002

Zaměstnání

Členství v profesních organizacích

ECREA, SCMS, DiGRA





  • Publikace :
    Švelch, J., & Štětka, V. (2016). The coup that flopped: Facebook as a platform for emotional protest. First Monday, 21(1). https://doi.org/10.5210/fm.v21i1.6333
    Švelch, J. (2015). Excuse my poor English: language management in English-language online discussion forums. International Journal of the Sociology of Language, 2015(232). 

    Švelch, J., & Vochocová, L. (2015). Social Media As a New Challenge for Political Participation Research. Czech Sociological Review, 51(1), 65.

    Sherman, T., & Švelch, J. (2014). “Grammar Nazis never sleep”: Facebook humor and the management of standard written language. Language Policy, 1–20. 

    Švelch, J. (2014). Comedy of Contingency: Making Physical Humor in Video Game Spaces. International Journal of Communication, 8(0), 2530–2552.

    Švelch, J. (2013d). Say it with a Computer Game: Hobby Computer Culture and the Non-entertainment Uses of Homebrew Games in the 1980s Czechoslovakia. Game Studies, 13(2).

    Švelch, J. (2013c). The delicate art of criticizing a saviour “Silent gratitude” and the limits of participation in the evaluation of fan translation. Convergence: The International Journal of Research into New Media Technologies,19(3), 303–310. doi:10.1177/1354856513486531

    Švelch, J. (2013b). Monsters by the numbers: Controlling monstrosity in video games. In M. Levina & D.-M. T. Bui (Eds.), Monster culture in the 21st century a reader (pp. 193–208). New York: Bloomsbury Academic.

    Švelch, J. (2013a). Indiana Jones fights the communist police: Local appropriation of the text adventure genre in the 1980s Czechoslovakia. In N. B. Huntemann & B. Aslinger (Eds.), Gaming Globally: Production, Play, and Place(pp. 163–182). Basingstoke: Palgrave Macmillan.

    Reifová, I., & Švelch, J. (2013). Shrinking the grand narratives in theorizing participation and new media.Convergence: The International Journal of Research into New Media Technologies, 19(3), 261–264. doi:10.1177/1354856513482089

    Švelch, J. (2012e). Všechny hry, po kterých toužíte: Neformální systémy distribuce počítačových her v Československu v 80. a 90. letech 20. století. In B. Suwara & Z. Husárová (Eds.), V sieti strednej Európy: nielen o elektronickej literatúre (pp. 143–156). Bratislava: SAP a Ústav svetovej literatúry SAV.

    Švelch, J. (2012d). Text, příběh a stroj: Digitální textualita a textové počítačové hry v Československu 80. let 20. století. In B. Suwara & Z. Husárová (Eds.), V sieti strednej Európy: nielen o elektronickej literatúre (pp. 157–173). Bratislava: SAP a Ústav svetovej literatúry SAV.

    Švelch, J. (2012c). Hra pro více hráčů: Herní studia a interdisciplinarita. In B. Suwara & Z. Husárová (Eds.), V sieti strednej Európy: nielen o elektronickej literatúre (pp. 125–141). Bratislava: SAP a Ústav svetovej literatúry SAV.

    Švelch, J. (2012b). Co nám říká hra: Teoretické a metodologické přístupy k počítačové hře jako expresivnímu médiu. Iluminace, 24(2), 33–48.

    Švelch, J. (2012a). Bílá místa na mapě herního designu: Rozhovor s Jakubem Dvorským a Jaroslavem Kolářem.Iluminace, 24(2), 89–96.

    Švelch, J. (2011c). Smyšlené prostory, skutečné technologie: k historii projektů virtuálních světů. In J. Horáková (Ed.), Umění a nová média (Vydání první., pp. 97–112). Brno: Masarykova univerzita.

    Švelch, J. (2011b). Novináři, kteří nepíšou: reprezentace žurnalistiky v počítačových hrách. Komunikace, média, společnost, 1(1), 8–18.

    Švelch, J. (2011a). Amatérský překlad televizních seriálů v sociálním kontextu (Amateur Translation of Scripted Television Series and Its Social Context) (Master’s thesis). Charles University in Prague, Prague, Czech Republic.

    Švelch, J. (2010c). The Good, the Bad, and the Player: The Challenges to Moral Engagement in Single-Player Avatar-Based Video Games. In Schrier, Karen & Gibson, David (Eds.), Ethics and Game Design: Teaching values through play (pp. 52–68). Hershey, PA: Information Science Reference.

    Švelch, J. (2010b). The context of innovation in metaphorical game design : the case of Deus Ex Machina. In C. Klimmt, K. Mitgustsch, & H. Rosensting (Eds.), Exploring the edges of gaming: proceedings of the Vienna Games Conference 2008 - 2009: future and reality of gaming (pp. 303–313). Wien: Braumüller.

    Švelch, J. (2010a). Selling games by the kilo: using oral history to reconstruct informal economies of computer game distribution in the post-communist environment. In C. Swertz & M. Wagner (Eds.), Game\Play\Society: contributions to contemporary computer game studies. München: Kopaed.

    Švelch, J. (2009). The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm’s Loom.Eludamos. Journal for Computer Game Culture, 3(1), 95–102.

    Švelch, J. (2008b). What you can’t see is what you don’t get: paradigms of game world visualization. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (pp. 212–215). Presented at the Future Play 2008, New York, NY, USA: ACM. doi:10.1145/1496984.1497026

    Švelch, J. (2008a). Počítačové hry jako nová média. Mediální studia, 3(1), 8–35.

    Švelch, J. (2007). Počítačové hry a jejich místo v mediálních studiích. Pražské sociálně vědní studie, (MED-009), 1–66.

  • Konference :

    Regional Diversity vs Globalization in Digital Games / A Historical Perspective from Czechoslovakia, Different Games 2015, New York, USA, April 2015

    You’re standing in the living room: Homebrew games and everyday life in the 1980s Czechoslovakia, Society for Cinema and Media Studies 2015 conference, Montréal, Canada, March 2015

    Just a temporary craze: Discourses on micro computers and computer games in the 1980s Czechoslovakia, New Media Histories, Lodz, Poland, October 2014

    Robbing the robbers using simulated computer networks: 1980s Czechoslovak hacking games as a local (sub)genre, Central and Eastern European Game Studies, Brno, Czech Republic, October 2014

    Making mischief in video games: The player and the engine as co-creators of physical humor in simulated video game spaces, Society for Cinema and Media Studies, Seattle, USA, March 2014

    This Game is Revenge: Uses of Homebrew Games in the 1980s Czechoslovakia, Future and Reality of Gaming, Vienna, Austria, October 2013

    Know your monster: How video games demystify monstrosity through control, DiGRA, Atlanta, USA, August 2013

    The Origins of Digital Gaming behind the Iron Curtain. The Interplay of Grassroots Hobby Computing and State Infrastructure in Establishing a Gaming Culture in 1980s Czechoslovakia, History of Games Conference, Montreal, Canada, June 2013

    The Monster and the System: Representations of Monstrosity in Game Mechanics, Future and Reality of Gaming, Vienna, Austria, October 2011

    Context of Innovation in Metaphorical Game Design: The Case of Automata UK’s Deus Ex Machina, Future and Reality of Gaming, Vienna, Austria, October 2009

    What you can’t see is what you don’t get: paradigms of game world visualization, Future Play, Toronto, Canada, November 2008

  • Granty :

    Řešitel - standardní projekt GAČR č. 14-05575S „Role sociálních médií v transformaci politické komunikace a občanské participace v České republice“

  • Výuka :

    Nová média a společnost

    Sociální teorie nových médií

    Počítačové hry jako novém médium

  • Ostatní :

    Selected guest lectures

    March 2015 Concordia University, Montreal | Games as Resistance in the 1980s Czechoslovakia: A Pragmatic Approach to the Study of “Political” Games

    June 2014 ITU Copenhagen | What 1980s Czechoslovak digital games can tell us about the medium: Theoretical challenges and contributions of local game histories

    Nov 2012 NYU Game Center | The Unintended Avant-garde – Two stories from 1980′s European game development

    Dec 2012 MIT Game Lab | Comedy of Contingency: Making Physical Humor in Virtual Game Spaces 

  • Ke stažení : 26_Jaroslav Švelch - CV - BASIC.pdf



Mgr. Jaroslav Švelch, Ph.D.



Jaroslav Švelch


Oblast odborného zájmu : herní studia, jazykový management v online prostředí, user generated content

Kontakt











Životopis

Vzdělání

Doctor of Media studies | Faculty of Social Sciences, Charles University in Prague, 2013, dissertation: The 8-bit Craze: The Origins of Computer Gaming Culture in Czechoslovakia

Master of Arts in Linguistics and Translation studies (double major), Faculty of Arts, Charles University in Prague, 2011, thesis: Amateur Translation of TV Feature Series and Its Social Context

Visiting student researcher | MIT Comparative Media Studies, GAMBIT Game Lab, 2007-2008

Master of Arts in Media studies | Faculty of Social Sciences, Charles University in Prague, 2005, thesis: Temporal structure in narrative news stories

Bachelor of Arts in Journalism | Faculty of Social Sciences, Charles University in Prague, 2002

Zaměstnání

Členství v profesních organizacích

ECREA, SCMS, DiGRA