Mgr. Jan Švelch, Ph.D.
Mgr. Jan Švelch, Ph.D.
Posts:
- Department of Media Studies
E-mail: jan.svelch@fsv.cuni.cz , jan.svelch@fsv.cuni.cz
ResearcherID: H-2560-2017
Scopus Author ID: 56239749900
ORCID ID: 0000-0001-9295-4554
Rok vydání
Monographs
Chapters in monographs
- Švelch J. (2016). "Footage Not Representative" : Redefining Paratextuality for the Analysis of Official Communication in the Video Game Industry. Contemporary Research on Intertextuality in Video Games (pp. 297-315).
Articles
- Švelch J. (2015). Towards a Typology of Video Game Trailers: Between the Ludic and the Cinematic. GAME: Italian Journal of Game Studies, Neuveden(4), nestránkováno.
- Švelch J. (2013). Zachraňte status quo: Digitální hry a společenská změna. Game Studies, 2013(16. 12. 2013), nestránkováno.
- Švelch J. (2013). O pomíjivosti audiovizuálních médií a paratextech. Iluminace, 25(4), 122-125.
- Švelch J., & Krobová T. (2016). Historicizing video game series through fan art discourses. Transformative works and cultures, 22(September 2016), nestránkováno.
- Švelch J. (2024). Normalizing player surveillance through video game infographics. New Media and Society, 26(6), 3127-3145. UT-WOS link
- Švelch J. (2016). Paratextuální analýza jako doplněk výzkumu historické recepce. Jazyková a národní identita v paratextech českých a zahraničních zvukových filmů uvedených v roce 1930 v Československu. Iluminace, 28(3), 71-88.
- Švelch J., & Švelch J. (2022). Recasting Life Is Strange: Video Game Voice Acting during the 2016-2017 SAG-AFTRA Strike. Television and New Media, 23(1), 44-60. UT-WOS link
- Švelch J. (2022). Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry. Games and Culture, 17(3), 374-398. UT-WOS link
- Švelch J., & Švelch J. (2022). "Definitive playthrough": Behind-the-scenes narratives in let's plays and streaming content by video game voice actors. New Media and Society, 24(5), 1097-1115. UT-WOS link
- Švelch J. (2022). Mediatization of tabletop role-playing: The intertwined cases of Critical Role and D&D Beyond. Convergence-The International Journal of Research into New Media Technologies, 28(6), 1662-1678. UT-WOS link
- Šisler V., Švelch J., Clybor S., & Trhoň O. (2023). Adapting contested national history for global audiences in Attentat 1942 and Svoboda 1945: Liberation. Studies in Eastern European Cinema, 14(1), 69-84. UT-WOS link
- Fousek Krobová T., & Švelch J. (2024). "Never Good Enough": Player Identities, Experiences, and Coping Strategies of Women in Czech Video Game Journalism. Games and Culture, 19(4), 449-468. UT-WOS link
Contributions in the conference proceedings
- Švelch J. (2015). Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions. New Perspectives in Game Studies: Proceedings of the Central and Eastern European Game Studies Conference (pp. 55-70). UT-WOS link