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Videogames inspire players to visit real-world locations and are increasingly featured in state-funded tourism campaigns. But how does videogame tourism differ from film or literary tourism, and who decides what these places become? Drawing on fieldwork in China and Japan, Dale Leorke will explore these questions in the guest lecture Playing the Place: Videogame Tourism and Its Destinations, taking place on 19 October at 12:30 in room H215 at Hollar.
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At the invitation of Denisa Hejlová, Professors Jesper Falkheimer and Mats Heide from Lund University in Sweden will visit the Institute of Communication Studies and Journalism at the Faculty of Social Sciences, Charles University. On 14 and 15 October, they will take part in a meeting and deliver lectures on strategic communication.
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On 7 September, ICSJ hosted the international conference Communicating Narratives, Imaginaries and Epistemes of Hope. Researchers from various countries discussed the relationship between hope, media, social change and democratic participation.
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On Thursday, 8 October 2026, join us in the ground floor area of the Jinonice Campus for a morning dedicated to wellbeing. Enjoy a tasty breakfast prepared by student societies, play table football, plant a little something of your own and take part in a variety of activities. This time, you can meet our canine therapy team in the Hollar building. All students and staff are warmly welcome!
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On Tuesday, 29 September, two workshops focused on metascience and open science practices will take place at FSV UK (Voršilská 1, room 508). Starting at 9:30, Gilad Feldman (University of Innsbruck) will demonstrate how AI tools and automation can be used to check and improve scientific research. Starting at 13:30, František Bartoš (University of Amsterdam) will lead a practical workshop on publication bias adjusted meta-analysis in JASP.
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The prestigious publisher Routledge has published a new scholarly monograph by Jan Švelch from the Institute of Communication Studies and Journalism at the Faculty of Social Sciences, Charles University, titled Behind the Scenes of the Video Game Industry: Storytelling, Power Dynamics, and Myth. The book focuses on stories about how video games are made and examines how the video game industry presents its operations, working practices, and the people involved in game development to both the public and the academic community.